Sellers seek to present goods in the best light. Do not deceive buyers, but only a little embellish reality.
For example, when they take pictures of food, they change contrast, angle, color correction. So create the appearance of a rich taste and a larger portion volume. Conditions are created in which the consumer will never be.
This is how "Big Hassed Demiglas" looks in advertising
But so in reality
Everything inside is in place, but ugly mixed
However, with Dragon Age 2, everything turned out to be different. At first glance, it seems that this game is linear, primitive and devoid of a deep plot, especially against the background of its predecessor. But if you figure it out, everything is not so simple.
Believe me, it’s not worth it. The same locations, over and over again, the same characters, over and over again, dialogs attracted by the ears, a sad equipment system, battles per button, and ubiquitous square textures. Play only scientific/professional purposes.
Stanix in your review
False first impressions
In 2011, when players played in Dragon Age II, they noticed that the second part was released only a year and a half after the first. They doubted whether it is possible to create something worthy in such a short time.
The Dragon Age 2 players were not waiting for the most pleasant sight – a cramped corridor and dull landscapes. And this is after six large prologues in the first part. Heroes say that they fled from Latering, the city that they have already seen in the first part of the game, but in this part it is not. Any prologue of the first part was more colorful and richer to details than the only prologue of the second part. In addition, in the game there is no way to choose a race – you can play only for a person.
The players entered the first battle and saw that the animation became faster and more unnatural. Warriors with a two -handed sword make a jerk a couple of meters to the enemy and jump two meters in height. And most importantly – tactical RPG turned into a slasher.
The players were unpleasantly surprised when they saw a circle from another studio game in the conversation, Mass Effect. Instead of full phrases, only paraffer show. For example, for example, paraphrase “We will mourn the dead later” leads to the phrase “Could we be grieve when we are safe”. Although the meaning of these phrases remains the same, their sound differs, which makes it difficult to complete immersion in the game. Occasionally paraphrase does not correspond to the said.
The hero’s replicas are now divided into colors: green – peaceful, purple – joking, red – aggressive. If players want to get additional opportunities for the development of the quest, then you must choose one of the three types of answers options. For example, an aggressive Hawk can oppose Kunari and thereby save the mother Petris
If players choose aggressive answers, then the allies begin to "minus". In a role -playing game you need to play for a good character or clown. It is difficult to associate yourself with such a character.
If you do not identify the character with you, then why are you playing RPG? The quintessence of this genre is to play the player of his character. If you do not need this, then it is not clear why you are buying RPG at all? 🙂 Buy a stake of duti or some other shooter and you will be happy.
Daedr
In the future, the protagonist Hawk and his family moves to the city and settles in a new place. To achieve high status and wealth, players have to raise funds for the expedition. The main plot ends on this, and secondary quests begin. The husband is looking for his wife, the elf – the son, and the sister – the brother. Although all these stories have a similar tie, they develop in different ways. A maniac kills his wife, the son of an elven is a rare magician magician, and his brother is one of the templars, who is abducted. However, these quests do not have a common plot rod.
RILI, in the Da2 there is no core plot passing through the entire game, unless of course the city of Kirkvol itself is considered such
Daedr
In addition, in every quest, the battles are repeated, where Hawk fights with crowds of enemies. Even during a meeting of one of the satellites, such battles take place. There are no tactics in these battles. The player throws fire balls, use special techniques and sometimes drinks endless health potions.
Mochilovo and corridors – this is what was remembered after passing Da2. Infinite Mochilovo and endless corridors. All quests are tied to Kill Them All, go through locations without removing a pile of respondent enemies is not realistic. Racks really believe that constantly kneading tons of meat is fascinating? Tao seemed boring to me only on the deep paths (they were really tightened), yes2 I was dead in the first chapter, after the removal of hundreds or two mobs. I am just physically tired of doing the same operations to clean the world dozens of times! Quests, history, are simply lost in constant battles, half of which are not needed at all ..
Junai
Players collect 50 gold required for the expedition. And finally, you can reflect on the expedition. But the responsible for the expedition says that players must finish all secondary quests. And only when players perform all quests and go on an expedition.
However, during the expedition, a sister or brother dies. If the players are rebooted, then the sister is taken into a circle, and the brother goes to the templars. In any case, Hawk is left without a relative.
A similar situation is repeated in the second act. Kunari attack the city, regardless of whether the player of the comrade -in -arms who stole the relic of Kunari or not. Even if the player supported Kunari during the game, they still start the attack!
At the end of the game, regardless of which side the player supports – magicians or templars – still has to kill both the leader of the magicians and the leader of the templars. The game is linear!
It was possible to arrange this way: to give the Hawki choice, give the osi relic, or give it to Arishoku so that he would dump anyone without killing anyone. And so, everything is linear. And what is the moment with the sister/mother of Petris, when she sends us to escort Saribase. In the first passage, realizing that it was she set up a trap, honestly, to kill her was ready. Here they did not give us such an option. Would save us from many troubles. Especially in terms of linearity, the latest plot missions are indicative when we first run on the run by Meredith, then Orsino has a failure ..
Brinar
It would seem that it is necessary to give a low assessment of the game, and forget about your favorite series. But there are advantages and pluses in the game – now you are not fighting with the universal evil. The battles became funny. Dialogs are better set. Complex scenes have appeared, where the characters perform simple actions, such as throwing a bottle into the wall, sitting on a chair or killing another character.
New types of armor appeared in the game, which is especially noticeable against the background of a meager original, where the robber wore the same armor for 100 hours. Now the appearance of the satellites reflects their character. And when they develop, their appearance also changes.
If the player decides to go through the game again at a high level of complexity, then he is surprised to find that it is not as bad as it seemed to him at the beginning.
Deep dialogs. Real role -playing game
Reading the dialogs and considering the options for answers, you realize that these answers are not just different ways to say “I Shoup Go”. For example, when meeting with Flem, you can thank for help, scared or ask to teach to turn into a dragon.
The upper answers are diverse: sometimes they are peaceful, and sometimes they contain morality. The average answer is not always just a joke, often insight lies in it. For example, when a judge asks to find a fled criminal in ruins, the average answer does not contain any joke: Hawk asks: “We are both reasonable people. Something else lurks in ruins?".
Under the lower version of the answer, not aggressive, but a straightforward answer is often hidden. For example, when Uncle says that he can introduce us to someone who wants to help us, a low option is “what you want to say, Gamlen?".
It makes no sense to rude to everyone or try to establish relationships with everyone. And jokes are not always appropriate. For example, in a serious situation, when sister is kept hostage, we can say: “My sister is hypocritical bore. I feel good without it."
Hawka is constantly asking for an opinion about peace and problems, about his motivation. They ask several times for the player to develop the hero. For example, Varrick at the beginning of the second chapter asks about the goals that Hawk pursues. You can answer the protection of the family, wealth or power. And at the beginning of the third act, change the motivation. Perhaps the castration of character has seen only eight years later in Disco Ellisium and in Pathalogic 2 .
For some players, it is important not to change the character of the character, but to associate yourself with him. To do this, it is not necessary to create a complex character system that can even interfere. It is enough to make the hero a doll so that he seems to be "alive".
A paradoxical situation arises: in the role -playing game it is not necessary to change the character of the character, but the non -linearity of the narrative is important.
Linear plot consisting of nonlinear quests
In the first part of the game, the player determined the fate of the world: who will become the ruler of Ferlden and Orzamar, what will happen to the Kindly clan, werewolves and the Harowomont family. Also, players created the ancient God who will change the world.
Fans did not know that Vbet Casino review in the end global decisions would be reduced to one canon or completely forgotten. Developers cannot create full -fledged games for those who allowed Morrigan to absorb the archdemon, and for those who did not do this. Therefore, at the end of the child’s inquisition, he simply absorbed a terrible wolf, which led to the same ending as without a dark ritual.
In the second part, the scriptwriters took into account this fact and retained the overall structure of the narrative of the unchanged.
Hawk always loses family members. Petris will always try to cause conflict with Kunari. Kunari, in turn, will eventually lose patience and kill the ruler of Kirkvolla. Taking advantage of the absence of the ruler, Meredith seeks to strengthen his power over magicians. This, in turn, causes discontent. Riot Traca is doomed to failure, Anders blows up the church. As a result, we witness an open confrontation.
But the most attentive players will notice that in Dragon Age 2 all the main quests are nonlinear and many secondary. In the following acts await the consequences. Characters change the opinion of Hawke depending on the player’s solutions. The satellites have a two -way scale of relations, which opens two ways of dialogs and personal tasks.
Sometimes secondary quests reveal characters from the main. The choice that players in tasks make can lead to an additional quest in the next act. For example, if in the quest “Enemies among us” the player decides that the Khramimovnik recruiter is not dangerous, he is not expelled from the order. In the second act will appear "How to substitute a temple". And in the third, decide again to pass or not or kill him.
All the main quests. Yellow and orange can pass in different ways or even open unique quests
The fate of the characters is decided in violet quests
Only satellite relations in green
However, there is one problem: at the first passage of the quest, it is difficult to notice non -linearity. I don’t want to replay a quest for the sake of a secondary character. The consequences will appear only in ten to twenty hours. Only people with good memory recall how a secondary character appears again after two acts. Or it may not appear and he himself, but the consequences. For example, if you send an elven magician to Tevinter, the player meets the girl who saved the elf from sleep. The quest “How to substitute a temple” is, in fact, an alternative to the quest “Family in debt”. Although what kind of quest will be available to the player depends on the fate of Keran, Keran himself does not participate in the quest even indirectly.
In the first part of the “Witcher”, the consequences of the choice of heroes were accompanied by bright screensavers with a Voitsev voice grabbing behind the soul. In Dragon Age: Origins there were text epilogues. In the second part, nothing of the kind was observed. Players rely only on memory.
Well, if you have passed the game in a week. However, on average, people have only 3-4 hours of free time, and pass the game so quickly will not work. All these details are difficult to keep in the mind for weeks, so many players just thought that Dragon Age 2 is a set of secondary quests.
(Not) tactical RPG
The first part of Dragon Age is tactical RPG. But at the end of the zero, the beginning of the 10s, a trend appeared to replace the genre to a more popular. So the heroes of Splinter Cel and Hitman lost their secrecy, Prince of Persia became an assassin, and battles in Dragon Age Origins in the sequel acquired a more dynamic character.
The Bolstoy problem of DA2 in the name, it was necessary to name something like a “hero of Kirkvolla” and give to lovers of slasher, special effects, linearity and thoughtless skip of texts (as well as fans of the avatar of course)
Snowy
However, in DA2 – tactical game. Players who began to play on the highest complexity and will be forced to resort to a tactical pause and look for the right solutions. But the tactics are hidden on the maximum complexity. It is amazing why the developers combined the complexity and genre! It is not surprising that many players do not even suspect the existence of tactics in DA2.
In the first part, the battles differed, but everything went away if you put a magic storm on the crowd. The maximum that was required is to quickly kill the magician to avoid a return magic storm.
In the continuation of the game, several new opponents have appeared who cannot be ignored
The commanders order the allies to attack the accidental member of the Hawk detachment. It was necessary to understand whom to concentrate the fire – on the commander, until he put the order or on his allies.
Thieves can hide and apply fatal damage to characters with low protection. Therefore, I had to put the tank at the place of the missing place and turn on the protective rack. Or throw a powerful mass spell at the place of disappearance of the thief.
Wars with a two -handed sword beat strongly and in the region, and the tank did not have time to recover. Players took the robbers to another place. And kept dangerous enemies under control.
Combinations of these classes, allied classes, rare combat conditions, various immunities and vulnerabilities gave unique battles up to the third act.
In addition, reinforcements appeared in the game, and now it was important to competently place the members of the detachment. If no one attacked a new enemy, then he attacked the closest member of the Hawk detachment.
How did it happen?
I’m not trying to justify Dragon Age 2. It is important to demonstrate advantages, not hide. First of all, they evaluate the visual part of the game. Players are not looking for hidden features to enjoy the passage.
I, as a fan, have been playing many times with different classes and characters of the main characters. It was nice to find hidden features, but they should not be hidden. When developing, something went wrong.
Initially, the game was conceived as an addition to the first part. Inspired by the success of the annual Call of Duty, Electronic Arts decided to repeat this with Dragon Age. Mike Lidlow, the main developer, proposed to reduce the scale of the game to one city. This approach is inspired by successful games such as GTA, Assassin’s Creed and Baldurs Gate 2, where games are focused on the same city.
The scriptwriters had been especially hard. According to the chief screenwriter David Heider, they worked in a hurry, as they finished the script even before the start of the main development. The team was not able to discuss the plot and rewrite the episodes again. They had a couple of months to work out details.
In the game, magicians are under oppression. Hawk, a magician, moves freely around the city, which causes dissatisfaction of many players. To the question of the fans, an official answer was received: “It is assumed that there are people in robes who are not magicians”.
But David Gader admitted that the game was cut out in the game, showing how Hawk avoids templars, but the quest turned out to be “uninteresting”. As a result, he was simply removed from the game. This decision caused a violent reaction from the main screenwriter, who left the hall in a fit of anger, where the decision was made. As a result, the decision was made without his participation.
Later, in 2021, David Gader expressed the opinion that he would like to add more quests to the third act to show how the conflict between magicians and templars is becoming more and more tense. The player fought with the main magician even when he supported magicians, because the programmers did not have time. I had to urgently come up with a dialogue that explained this moment.
The developers tried to develop the Dragon Age series, and EA wanted quick results. As a result, Sievel came out so strange.
Tell us about your experience of acquaintance with the sequel.
Finally, please answer two questions by the link. This will come in handy for writing a blog at the end of the year.
Dragon Age II
The best comments
I still consider the second dragonag a great game. There are not so many fantasies telling such a chamber and personal history. The fighting person is personally the best here in the series, since I don’t really like tact. The Inquisition tried to combine the battleship of the first and second units, but as a result, there was too little tact in comparison with the first part and too little dynamics in comparisons from the second, and even the balance was wildly all -wide. Yes, and the atmosphere and stylistics are still in many ways similar to Origins. There is ambiguity and outright tin. So this is all Dark Fantasy, unlike a tricel. The main minus of the second part is the number 2 in the title. It would be called the “Chronicles of the Kirkvol” or “Champion History”, and was realized as Spinoff, I think everyone would have much less complaints. But it turned out how it turned out. The Inquisition also came out well, but its disadvantages hurt me much more than the minuses of the second part.
DA2 is a gently beloved game. An excellent project with his web, who was unlucky to be born under the star of his own series. Too much was expected from her, but she learned too little during production. I love a tactical fighter much more than a slasher, but at the same time Da2 fighter never bored me. There is something meditative in it. For its time, it seems to me, it is made quite worthy.
Is it not healthy sometimes to play for a person who is guided by momentary impulses, his own aspirations on a number of questions, and should not save the whole world (even if we are saving the city). To see the gradual development of the character financially, to see how the respect of the townspeople is growing for him – fine. Tortured these ubiquitous Chosen One, love word.
In general, I can personally say that it is very non -linear in a number of issues and re -playable (very short duration contributes to this). Relations with brother / sister, the likelihood that your sibling will die from your decisions – well, wonderful)
I would also like to note the unique for the series (I will not risk saying for the gaming industry, maybe somewhere else) a system of love \ hatred with the Sopartians. Everything is not decided by gifts (they are present, but in limited form) as in DAO, you must really accept the worldview of the one with whom you want to powder or just be friends. Well, if you don’t want, the character will not just turn your nose from you. It is possible to build a novel and hate. Eh, everything is like in life.
Finally I will say about music. She is beautiful. The topic of Fenris is still sometimes listening. Inon Zur did a great job.
Thank you for this blog! The heart of the fan rejoices)
I like the second part. If the first part of the city is represented by a small area with several houses, then in the second part, the city is a straight city, with various areas and with its architecture and design. So now the gnomes, elves and kunari are different, and not look like people, but with slightly different facial features.
I liked the dynamic fighting. In the first part, everything was slow and slowly, then in the sequel, the robber was just like a flash, rushed along the arena and drank enemies in packs.
ENT and Bestiary also became more diverse. And the fact that they concentrated on the city was shifted towards urban legends with their damned houses, ghosts, demons and revived skeletons with corpses. And this shows that evil is not only from the creatures of darkness, but also from the population and the environment, and that it is dangerous to be even in their area. It is curious that one of the monsters is located in the slums.
Partners and dialogs with them came out interesting. Especially Izabel with her sharp, sharp and piquant words. When she poured out from Avelin how she spent her honeymoon: "He caressed your Andrasta"?
DLC turned out to be quite cool and memorable. Especially about the hunting for a wyvern with a red elf.
Of the minuses, I can note that you can’t change clothes from partners. And I could not find the last improvement for Varik. It turns out that you need to have conservation from the addon to the first part and so that there is a certain result. What genius thought of this – I xs?!
In general, the game is not as bad as they spoke about it on the release. It turned out to be solid and with its unique style.
But on the contrary, it seems to me that the fighting in DA2 is better in its dynamism. I am upset by the departure from the tactics panel in continuations, but the fact that the battles became faster is a huge plus.
In DA: O battles wanted to scatter after the lohering, they are so slow. The archer took out arrows from Kolchan at the speed of a mentally retarded snail. While the magician spell is telling you can decompose the solitaire on the second monitor.
Well, as for me, a plus of the game went that the Sopartians stopped looking like homeless people in lance rats 🙂
Was young not experienced
Here I am about the same. Bad continuation, bad Dragon Age, but the good game itself, which was made in just 1.5 years. For so many Fallout: New Vegas made (at the end of the 00 beginning of the 10th), but they had developments in the form of Van Buren
I love the second part very much, including for the compactness and locality of history, which does not press you and does not strangle you. Yes, locations of copy -paste on the knee (greetings for production deadlines), but everything else is wonderful: heroes, dialogs, interaction with the Sopartians, the very story that hooked me much more than the endless political affairs of the first part.
Thanks for the wonderful article. I especially liked the diagram – it is immediately clear that we really approached the question, so beautifully and concisely laid out the plot.
I just wanted to add one moment. Although you yourself, it seems, come to this thought, but do not squeeze, it seems to me. I believe that Hawk has the types of replicas not angry/kind/humorous, but rather empathic/cunning (not picked up the best word). Here’s how to call aggressive properly in such a context, I don’t know – very rarely I chose them
The fact may be that I met a series from the second part, but it was and will remain my beloved, because it is the story of a person’s formation in an unfavorable world, and not a banal salvation of the world from evil as in Orinhenation.
And what for you pressed remarks with a heart?
Yes, she is not bad. Closing in places, obviously unfinished and less ambitious. But definitely not bad. Constantly compared it to Kotor II, which was completed by fans. DA2 was simply more “finished”, so the community of enthusiasts did not collect around her.
Personally, my opinion is such that DA 2 is fulfilled by a good game, being bad. Only the Persians and the plot are good in it, and then with some exceptions for the first and in the second case the plot is simply poorly interconnected. Two chapters, uro are weak with each other, two completely different conflicts and the third Glova, who is crookedly trying to tie together the norotics of both chapters. The problem of playing gameplay and visual. The fighting itself may not be bad, but the remedy and design of the wretches of the wretches (what the defense of the tower, with these waves of enemies, who respond directly in front of the yoke and disanted from the sky) and a visual with gray monotony, forcing to run along the same loki the whole game. The game already in the first 2-3 hours shows everything that will entertain the player with the rest of 30 hours and now you are returning from the deep paths and you understand that this game will not provide you with nothing more, you have already seen everything. In general, everything that is in this game and play becomes very boring and stuffy, and you understand that even half has not passed.
Hawka specialization is associated with brother / sister. If Hawk himself is a magician, then he will definitely give him Carver, regardless of the gg gg. If Hawk is not mag, then Bethany.
As for the expedition and the formation of a templar / magician of the circle, it seems like this: if in principle we take a brother / sister with us on the deep paths, then he \ she fidy, and if we do not take it, they go to the above organizations.
I could be mistaken, but it seems)
I forgot about Avelin completely. Yes, she is cool. Varrick the sexiest man in the whole series.
If there is Anders on the trails, then brother and sister can become a gray guard.
Exactly, I remembered that both brother and sister were originally coming with us, and one of them dies depending on our class. In general, in RPGs, we rarely give us our relatives as Sopartians at least temporarily, but here she is or he is a decent part of the game with us.
I like how dynamic magicians became in DA2. Not even how played, so much visually. In comparison, the gameplay for the magician in Origins looks like a boring shot with a staff, although in fact it is still very cool. I generally love to play for magicians in the whole series.
Fenris annoyed me more, although given the plot of Anders, then he is such a item for adoration. In short, Isabella, Varrick and Moril Van Love! On the rest do not care.
For some reason, on the blog, not a word that the class of brother/sister depends on the class of the main character, it depends on the same way to take him/her into a circle or templars. In addition, it can be made by a gray guard if you take with you on an expedition of a certain satellite, I really don’t remember what the sex of a relative depends on or we choose it ourselves?
There is also nonlinearity in the DLS if you take certain satellites with you.
I also liked Isabella. Also Varik and Avelin (it is a pity that they cannot be romance)